How Gamification Can Transform Any Company’s Driver Training

By Gary Alexander in Fleet Training
BlogMaking Your Driving School ADA-Compliant

These days, more organizations are moving away from traditional training methods in favor of more engaging content that appeals to modern learners’ retention needs. Microlearning has become extremely popular, focusing on presenting short, easily digestible bits of information for increased engagement and retention. In fact, a recent study found that about 92% of organizations plan to increase their use of microlearning within the next year.

One innovative application of microlearning likely to see increased adoption is gamification, which aims to make training not just effective, but fun and motivating for learners.

What is Gamification in Learning?

Gamification applies gaming concepts and elements to create an engaging learning experience. Just like in a regular video game, gamification-based courses generally include components like badges, a points system, rewards, different levels, and leaderboards to motivate learners. For driver training, a gamification-based course might allow drivers to play out real-life safety scenarios in a controlled environment or earn rewards for completing interval training.

While gamification-based learning is relatively new in company training, its potential applications are increasingly clear. Organizations can use gamification to address a wide range of training needs, including:

  • Safety and compliance
  • Soft skills
  • Onboarding for new drivers
  • And much more

Benefits of Gamification in Driver Training

Many organizations can benefit from incorporating gamification into their driver training programs. Here are some key advantages:

Provides Instantaneous Feedback

In a traditional training scenario, information is delivered to learners, but they may never have the opportunity to practice it in the real world. Gamification scenarios allow drivers to apply what they’ve learned and receive instant feedback on their performance, improving recall and retention when real-world applications arise.

Improves Learner Engagement

Increasing retention of training information requires learners to be truly engaged in the material. Gamification makes it easier to foster that engagement by making learning fun. Drivers who train through gamification-based courses are more likely to enjoy the process and stay engaged.

Allows Practice of Real-Life Scenarios

In driver safety training, it can be difficult to provide practice scenarios. Gamification allows drivers to play out training scenarios without real risk. When they make mistakes, they see the potential consequences, making them less likely to repeat those mistakes on the job.

Offers Objective Data to Safety Managers

Gamification is a great resource for obtaining objective data on driver progress and performance. Many gamification platforms automatically collect data for each user, which can be generated into reports for safety managers. This helps identify which drivers need additional training or resources.

Motivates Drivers to Do Better

When done right, gamification engages learners and motivates them to improve. Whether aiming to beat a personal benchmark or climb the leaderboard, gamification fosters self-motivation and a little friendly competition.

Creates a Sense of Autonomy

Gamification-based learning helps create a sense of autonomy for drivers. Instead of being forced to sit in a conference room for a lecture, drivers can explore and learn at their own pace, making their own choices. This encourages a sense of agency and engagement that other forms of training cannot.

Saves Organizations Money

Investing in gamification-based training is a worthwhile investment for driver safety training. Engaged learners who retain information are less likely to make safety mistakes on the job, reducing workplace injuries and saving money. Studies have shown that for every dollar spent on safety training, injury prevention returns range from $2 to $6. While it may cost money to develop and implement gamification, the payoff is well worth the initial investment.

Integrating Gamification in Your Organization’s Driver Training

Organizations stand to benefit greatly from implementing gamification-based training modules. This type of training engages and motivates drivers in ways other forms of training cannot. Those interested in incorporating this training should focus on gamification that captures learners’ attention, challenges them, engages them, and, above all, teaches them in a manner that helps retain critical information.

 

Written by Gary Alexander

As the CEO of Interactive Education Concepts (IEC) dba IMPROVLearning, I lead a company that is rethinking the ordinary and Saving Lives with engaging and effective training content. With over 30 years of experience in founding, building, and managing ventures in training, healthcare, and real estate, I have a proven track record of creating value and growth for my customers, partners, and investors. I am passionate about leveraging cutting-edge technology and innovative content to deliver effective training solutions that enhance learning outcomes and retention. Under my leadership, IEC has expanded its product offerings, reached over 4 million students, and made the Inc 5000 list of the fastest-growing companies in America five times and the LA Business Journal list of 100 fastest-growing companies in LA County twice. I am also an active participant in various networks of angel investors, a 14-term board member of the LA Chapter of the Entrepreneur Organization (EO), and a former president of EO, the largest entrepreneurial organization in the world.

Reviewed by Liam Hoch

Liam Hoch researches and writes about safe driving for DriverZ. Having been a passenger in multiple near-catastrophic vehicle collisions, Liam knows first-hand the dangers of distracted, reckless, and unsafe driving. Passionate about our core principles of helping to make safer drivers and, ultimately, saving lives, Liam stays at the forefront of driving safety innovation and research.

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